Warhammer 40K: Stalemate on Roo
The 1850 pt confrontation on Roo between the Ultramarines (Tim Staines) and the Necrons (Mike Willner) resulted in a hard fought draw. The battle was a Capture and Control scenario played out in a Dawn of War deployment. Both objectives were placed on the same side of the board, barely 24" apart, both within 6" of the short edge of the board; thus the action was focused on that flank.
Mike's Necron army deployed first with a unit of warriors and the Necron Lord on the objective, and a second warrior unit perched in a ruined tomb mid board. The Space Marines deployed their assault infantry near the tomb, and a tactical squad with their Captain on their objective as well.
Most of the Necrons entered turn 1, holding a Monolith, Flayed Ones, and Scarabs in reserve. All the Marines rolled on first turn, forming a broad firing line of Rhinos, tactical squads and Predator tank The fire fight around the tomb started immediately with the assault marines, tac squad and warriors exchanging fire.
The second turn saw the dread Necron Monolith deep strike directly into the middle of the Ultramarine position, using the gauss flux cannon to terrible effect. Marine squads fired away and pushed forward, and after two turns, the charging Brother Dreadnaught destroyed the destructive pyramid. Meanwhile, the line of Rhinos and supporting infantry took on deep striking Scarabs, Flayed Ones and heavy Destroyers.
Several turns of heavy fighting around the tomb near the objectives saw Necrons mowed down by tac squads and las cannon fire from the tanks, only to self repair and return to the fray. The Necron Tomb Spyders were very busy reforming the shattered robots.
By the fourth turn both players were focused on the holding their objectives while seeking to contest the opponent. Destroyers, tanks, Rhinos, Spyders all converged on the closely spaced objectives, and for two turns sought to somehow break the powerful defensive positions. Every unit on the board was engaged, but to no avail... the game ended at the end of turn six with both sides in firm control of their objectives, but with no units positioned to contest the opponent.
Tim was a great opponent, a real sportsman, and played a great game of 40K given his relative new-ness to the game. It was a lot of fun. Also, Tim took lots of photos, some of which will be displayed on the Pictures tab of our website http://www.nycwargames.com/Pictures.html
In campaign terms, the Necrons are raiders and will simply retreat to their tombs, leaving Tim's Space Marines in occupying Roo. If uncontested or undefeated, he will control Roo in two weeks.
Mike's Necron army deployed first with a unit of warriors and the Necron Lord on the objective, and a second warrior unit perched in a ruined tomb mid board. The Space Marines deployed their assault infantry near the tomb, and a tactical squad with their Captain on their objective as well.
Most of the Necrons entered turn 1, holding a Monolith, Flayed Ones, and Scarabs in reserve. All the Marines rolled on first turn, forming a broad firing line of Rhinos, tactical squads and Predator tank The fire fight around the tomb started immediately with the assault marines, tac squad and warriors exchanging fire.
The second turn saw the dread Necron Monolith deep strike directly into the middle of the Ultramarine position, using the gauss flux cannon to terrible effect. Marine squads fired away and pushed forward, and after two turns, the charging Brother Dreadnaught destroyed the destructive pyramid. Meanwhile, the line of Rhinos and supporting infantry took on deep striking Scarabs, Flayed Ones and heavy Destroyers.
Several turns of heavy fighting around the tomb near the objectives saw Necrons mowed down by tac squads and las cannon fire from the tanks, only to self repair and return to the fray. The Necron Tomb Spyders were very busy reforming the shattered robots.
By the fourth turn both players were focused on the holding their objectives while seeking to contest the opponent. Destroyers, tanks, Rhinos, Spyders all converged on the closely spaced objectives, and for two turns sought to somehow break the powerful defensive positions. Every unit on the board was engaged, but to no avail... the game ended at the end of turn six with both sides in firm control of their objectives, but with no units positioned to contest the opponent.
Tim was a great opponent, a real sportsman, and played a great game of 40K given his relative new-ness to the game. It was a lot of fun. Also, Tim took lots of photos, some of which will be displayed on the Pictures tab of our website http://www.nycwargames.com/Pictures.html
In campaign terms, the Necrons are raiders and will simply retreat to their tombs, leaving Tim's Space Marines in occupying Roo. If uncontested or undefeated, he will control Roo in two weeks.
Labels: Game Club, Miniatures Wargames TTG, Space Marine, Warhammer 40K

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