Sunday, February 7, 2010

TempleCon 2010 After Action Report


Wow. What a great convention if you are into cards/RPG/sci fi and steam punk. Definitely a more diverse crowd than you see at HMGS cons.

Picked up a new card game called The Spoils. It is a dueling game created by some former Magic champions. The system is very tactical and the artwork is darker and more adult than anything FFG is doing. But, FFG is probably going to be the US distributor (per the interwebs) so this game has the potential to be big. I picked up some starter decks for the club.

Played a new card game that was having its first public debut - Hull Breach. Sci-fi multiplayer space combat. You have a space station, then build fleets and assign space marines for invasions and boarding actions. Will was impressed that it is a multiplayer card game that rewards aggressive play. The deisgners are amateurs, but expect to have a product for sale in the near future. We (Greg, Will and I) might have convinced them to go with a LCG format.

Played some Warmachine and was very impressed. More record keeping than WH40k, but also a deeper combat mechanic. Greg won a painted army, so I had to pick up the rules.

Watched some games of Malifaux and read the entire rule book this morning. This is a very thematic, small unit skirmish game. And the minis are great. You only need a handful of figs to play and it uses a card draw system to resolve combat (no dice). This will be popular at the club.

Played in a Gutshot game and play tested the new zombie supplement. It was Gutshot with zombies ... I was not blown away.

I also got in my first game of Small World. A very easy-to-learn game. We got through a 5 player game in 90 minutes. The mechanics impressed me and I would play it at the club.

The bartenders sucked. The convention staff were great. We gave a lot of money to Neil from the War Store. And Greg's IP lecture was a hit. All in all a good time, and all of this before the Super Bowl.

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