| This is an After Action Report (AAR) for the Battle of Vellinghausen that was gamed on November 20, 2005 with Peter B. and Justin T. as the French and Tim S. and Dave A. as the British/Allies. Most of the figures on the table were painted by Peter B. and Igor O. |
| The Battle of Vellinghausen took place on July 15, 1761, in North West Germany. Vellinghausen is located between the Lippe and Ahse rivers. The Archduke Ferdinand of Brunswick commanded the allies against Prince Soubise and the Duc de Broglie who were commanding the French army. The French commanders did not get along very well, with the result that the French did not co-ordinate their attacks against the allies. Prince Soubise did not adequately support Broglie's attack on the British left, leading to a British victory and 5,000 French casualties (4,700 to Broglie and 300 to Soubise). |
| This shows the beginning of the battle on the British right, which is anchored on the Ahse river. The game is set to run for eight turns. |
| This shows the beginning of the battle on the British left. You can see Vellinghausen in this picture (to the right). |
| Here is the attacking French army. The French have more cavalry and artillery then the British, but no grenadiers (who were all taken by Soubise the day before). The British have an elite unit of highlanders on the high ground. |
| Turn 1 sees the French advancing and the British deploying their lines on the high ground while moving some forces into Vellinghausen itself. By Turn 2 the artillery starts to fire as a cavalry action is developing on the British right. |
| At the beginning of Turn 3, two units of French dragoons charge the British right and meet a unit of dragoons commanded by Archduke Ferdinand himself. On the British left, the French approach Vellinghausen as two British regiments prepare to defend the town. |
| Turn 4. The French win the cavalry engagement on the right, breaking the British dragoons. But, British dragoons from the reserve counter attack and force the disorganized French cavalry to take a morale check, which fails. The French cavalry rout, saving the allies' right flank. On the left, the infantry start to line up in preparation for the first real volleys. |
| At the beginning of Turn 5, the cavalry have fought to a draw on the British right. The French reserve cavalry is moving up though. Meanwhile, the French and the allies have met on the left and in the center, where a fierce fire fight is developing. Turn 6 sees the lines moving closer together and the casualties going up. The real action is on the high ground in the center where some units reach 50% casualties but refuse to give ground. A French battalion tries to charge into Vellinghausen, but is repulsed by canister shot and musket fire. |
| As Turn 6 comes to an end you can see fire raging across the battlefield as the French close on Vellinghausen, the high ground is contested and the cavalry regroup on the British right (which is closest to the viewer in this picture). |
| Turn 7 sees the French holding on the British/allied right and center while a drive is made for Vellinghausen on the left. A British regiment forms a square on the right to protect from the French cavalry which has re-organized and is menacing the flank. The highlanders at the center of the allied line are reduced to 50%, but they hold and continue to fight. |
| Turn 8 is the final turn. The French press in the center and attempt to charge into Vellinghausen. The highlanders in the center finally break, but ultimately the French assault is unsuccessful. The battle ends as it did historically: as an allied victory. The French commanders were able to get a better result than their historical counterparts though, as the casualty count was much closer. The allies held onto both victory objectives (the high ground and Vellinghausen). |