| On July 10, 1944, Combat Command B of the American 3rd Armored Division was assigned to secure Hauts-Vents. It managed to defeat elements of the German 275th Division and to secure the town. Unfortunately for the American GI's, the German Panzer Lehr Division was not going to let the Americans keep the ground without a fight. |
| This scenario recreates the German 902nd Regiment's counter-attack on Hauts-Vents using the Battleground rule set in 20mm. Many thanks must go to Scott Fisher and Nathan Forney who wrote the scenario book, "Skirmish Campaigns: Heroes of Omaha and Panzer Lehr". If you have never read one of their books, you have to pick one up at the next convention. Their mini-campaigns are historically accurate and incredibly fun to play. Or look on WarWeb. |
| The German objective is to occupy two of these three houses in 9 to 13 turns, based on a variable game end. (This game ended in nine.) |
| This photo shows the northern end of the sand table, with the German objectives in the upper left hand corner. |
| This house, at the center of the table, will become the focus of some intense combat. |
| These three photos show the entire battlefield, with north being to the right. If you don't have a sand table, you need to get one! |
| The Americans are dug in and ready for a fight. As a fun touch, the American GI's are each named for a member of the club. The GM promoted himself to Sarge! |
| Elements of the German 902nd Regiment enter from the southwest and through the orchard at the south of the table. |
| Turns 1-3: The Germans move north while the Americans try to spot what is going on. German infantry tries to sweep around the northwest while the Americans send a recon element of Greyhounds and Wolverines to the southeast. |
| Recon leads the way. |
| Turn 4: The Germans take casualties as they leave the orchard, but are able to take cover at the next hedgerow. |
| Turn 4: The German armor (one Panzer III and Panzer IV's) moves north along the main road while the American Shermans lie in wait. |
| Turns 5-6: The German infantry sweeps along the western edge of the table, but a "lucky" bazooka shot disables the lead Panzer III, clogging the center road. The American Greyhounds run into the Panzer IV's, causing more chaos in the middle of the table. The Germans fire off some smoke to cover their armor and rip through the American recon element. |
| Turns 7-8: The German infantry controls the middle of the table, but the disabled Panzer III is slowing the German armor. A Pz IV tries to push it off the road. A German shrek manages to take out an American Sherman. |
| Turn 9: Thanks to a die roll, this is the last turn. The Germans were pushing the Americans back, but ran out of time, mostly due to the disabled Pz III that blocked the road. |